The Unsettling Atmosphere of Inside: When Silence Speaks Louder Than Words



Before I played Inside, I never thought that a game could be as thought-provoking and psychologically engaging without a single dialogue or word spoken by any of the characters in the game. This game helped me discover a new genre called atmospheric horror. Developed by Playdead, an indie (independent) game studio, Inside was a revelation.




Playdead, being an indie studio, didn’t make many games as they are self-funded, but they certainly know how to capture their audience with their amazing art and game atmosphere. Other than Inside, they are also responsible for making Limbo, another amazing game by the studio.




The game revolves around a young boy wearing a red t-shirt as he ventures through the world of inside we learn the dark and disturbing environment in a dystopian world. As a puzzle game the game it had few hard puzzles but if we look around the environment of the game it can be easily solved. Though the puzzles of the game were fun to solve but what made this game unique is its storytelling and world which was creepy and unsettling at times but thought provoking about its main character and the world has to offer. The substile nature and open to interpretation played a significant impact on my overall enjoyment of the game. Moreover, the game also contain amazing sound and animation. Furthermore, This game highlights loss of individuality and critique of societal systems. Finally, the game blurs between reality and fiction making you question and try to understand the metaphorical aspect in the game. The game’s ending, which I won’t spoil here, left me with more questions than answers, forcing me to think deeply about what it all meant. The game takes very minimalist way of storytelling to a great length allowing a player to interpret the narrative in their own way making it more interesting and thought provoking. From playing the game I could see how much love was put into the game while having a very powerful massage. The game tells and make us think how much control we have and how easily it can be taken away.


Inside showed me how a small indie game can be such a amazing story telling art without having high budget action and dialogue. It uses the most simple way of visual story telling. This game made me experience for the first time how interesting a video game can be without having any dialogue or flashy action. The way it used atmosphere, sound, and visuals to create an emotional experience was something I had never played before. After playing my first atmospheric horror game I was interested to find more game like this and come across Little Nightmare, Little Nightmare II, and Limbo. This were also some amazing game and is a prove that passion is the main driving force to make something amazing not money or flashy action.


“Inside” was my gateway into the world of atmospheric puzzle-platformers and still make me thing about after years of playing it. It’s a testament to the power of visual storytelling and design, proving that sometimes little things can make a difference. Thanks to this game, I discovered a new genre that continues to captivate me with its unique blend of gameplay and narrative.

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